nanaxbbs.blogg.se

Yft files in zmodeler 3
Yft files in zmodeler 3












yft files in zmodeler 3

  • Stiffness, Response and Elasticity are comma-separated values defining per-vertex level values.
  • Unk - two unknown value, the first one most likely to be in range -0.5 to +0.5, and the second is mostly -1.
  • Can combine (comma-separated) values from 1 to 32.
  • Options - bit flags togging some features on/off.
  • Model with cloth meshes can not contain embedded textures (see remark below on exporting embedded textures in high lod model).Ĭloth meshes are still under research, but in order to let you export them right away, some unknown properties are left to be edited manually via user-defined options.
  • Collide-able cloth meshes are available in game and under research.
  • Non-collideable cloths are exported (cloth will not interact with player or any scene objects).
  • cloth object is allowed in scene (even thought file format assumes multiple cloth meshes support, game rejects such a file. In case of vehicles, this is always a chassis object.

    yft files in zmodeler 3

    Cloth mesh can be attached to the main/first hierarchy entry.Ped models (.YDD) can not be exported with cloth meshes. To the moment (ZModeler build 3., GTARage.zmf build 3.2.0.337) the following limitations apply:.buffalo2_hi.yft with highest LOD) can be exported with no cloth, as game reads cloth mesh from main model file with default LODs (buffalo2.yft with L1, L2, 元) The simulated cloth will response to host object movement and in-game wind.Ĭloth geometry can use any shader and have to be named as.

    Yft files in zmodeler 3 update#

    ZModeler 3 got an update featuring cloth-simulated meshes export for GTA5.














    Yft files in zmodeler 3